
The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. The base skill, usually somewhere in the prerequisites of the other gunnery skills. Large/Capital Railguns/Blasters Large/Capital Beam/Pulse Lasers Large/Capital Autocannons/Artillery Amarr Offensive Systems Gallente Offensive Systems Minmatar Offensive Systems Large Hybrid Turret Large Projectile Turret Large Energy Turret Capital Hybrid Turret Capital Projectile Turret Capital Energy Turret Medium Railguns/Blasters Medium Beam/Pulse Lasers Medium Autocannons/Artillery Caldari Offensive Systems Medium Hybrid Turret Medium Projectile Turret Medium Energy Turret They can enhance attributes, thereby boosting skill training speed or they can help enhance piloting skills, increase your industry prowess or improve your ability in whatever task awaits. They will also come alongside some related module balance changes and module tiericide. 00:46 Implants are enhancers that can be plugged into characters. These new implant sets include the highly anticipated shield slaves. Small Railguns/Blasters Small Beam/Pulse Lasers Small Autocannons/Artillery Polarized Light Neutron Blaster Polarized Small Focused Pulse Laser Small Hybrid Turret Small Projectile Turret Small Energy Turretġ25mm Gatling AutoCannon II 150mm Light AutCannon II 200mm AutoCannon II 250mm Light Artillery Cannon II 280mm Howitzer Artillery II Polarized 200mm AutoCannon Rapid Firing Sharpshooter Motion Prediction Controlled Bursts Weapon Upgrades Hello spacefriends and a special happy national sourdough bread day to our American capsuleers Today we are happy to be sharing the proposed details of twelve new sets of advanced pirate implants planned for release this summer. Reduces Siege Module use of Strontium Clathrates.īonus to Vorton Projector explosion radius and explosion velocity. Medium Disintegrator Specialization ( 5x)Īllows use of Tech 2 Medium Entropic Disintegrators.Īllows use of Medium Entropic Disintegrators.Īllows use of Tech 2 Medium Pulse Lasers.Īllows use of Tech 2 Medium Vorton Projectors.Īllows use of Tech 2 Small Entropic Disintegrators.Īllows use of Small Entropic Disintegrators.Īllows use of Tech 2 Small Vorton Projectors.Īllows use of Siege modules. Bonus to turret rate of fire.Īllows use of Tech 2 Large Entropic Disintegrators.Īllows use of Large Entropic Disintegrators.Īllows use of Tech 2 Large Vorton Projectors. The following are the skills in the Gunnery section (in alphabetical order):Īllows use of Tech 2 Capital Autocannons.Īllows use of Tech 2 Capital Beam Lasers.Īllows use of Capital Entropic Disintegrators.Īllows use of Capital Projectile Turrets.Ĭapital Pulse Laser Specialization ( 10x)Īllows use of Tech 2 Capital Pulse Lasers.īase skill for turrets. Perception and Willpower are the attributes most important for training gunnery skills.

These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles. Gunnery skills let you use EVE's four varieties of turret (energy, hybrid, projectile, and precursor) and make those turrets more effective. 6.4 Medium Disintegrator Specialization.3.12 Capital Pulse Laser Specialization.While the increased range doesn't really equate to increased profit directly, it will increase your efficiency, which will eventually equate to increased profit. The Mining Foreman Link - Mining Laser Field Enhancement will give a boost of 50% rather than just 40% to your range.With all other skills maxed out it comes to ~32.3% before and ~40.4% after total cycle time reduction or a 54.1% before and after a ~67.7% increase in m3/s. The Mining Foreman Link - Laser Optimization will give a boost of 18.75% to your cycle time and capacitor usage rather than just -15%.It provides a +25% bonus to Mining Foreman Burst effect strength and duration. Mining Foreman Mindlink - This is available on the market for about 50M ISK. Gunnery skills let you use Eves four varieties of turret (energy, hybrid, projectile, and precursor) and make those turrets more effective.

In order to maximize the mining mining laser range, and minimize the mining laser cycle time for a mining fleet, you need to have a perfect Orca pilot. The Michi doesn't seem very feasible to me. My advice is only to purchase them if you want perfection or have a lot of ISK to burn.

The implant will pay for itself in 210 weeks or a little more than 4 years at that rate.

Highwall: If you make 200M ISK per week, a 5% boost will give you an additional 10M ISK per week.
